Pair | iOS Minimal Endless Game Application

Introduction

Please carefully read this guide in order to fully configure this template, and remember to test it on a Real Device – the iOS Simulator may fail or not work properly.

Quick Start

You may just run this app on your own device via Xcode and play with it, it will work.
Anyway you need to customize this app into your own version, so just keep reading this guide.

General

Xcode

This template has a native Apple Swift code, so you can edit it only with Xcode running on a Mac computer. If you don’t have it, download it for free on the Mac App Store.

PLEASE NOTE that you’ll need the latest official version of XcodeNO BETAS, because Betas are always buggy and never work properly.

App Name and Bundle ID

You must change the Display Name and Bundle Identifier into the new ones in the General tab in Xcode: 

Archive App for App Store Publishing

Once your app is ready to be submitted to the App Store for review, you need to Archive your Xcode project.
Click on Product and select Archive. Xcode will archive your project and automatically open the Organizer window, where you’ll find a button to submit your binary to your App Store Connect account.

Reskin the UI design of the app

This project has a Storyboard file called Main.storyboard and you can find it in the list of file that is shown in left-side panel of the Xcode window.
You can edit all the UI elements of this app from the Storyboard, Colors, Fonts, Buttons, Views positions, etc.

The strings of the Alert Controllers are located in the code, so they can be edited only in the .swift files.

The images are stores into the Assets.xcassets folder.

Configurations

The Configurations.swift file

Open this file in Xcode and keep reading this guide, you’ll have to perform some edits in this file in order to get your template ready to run:

App Name

Replace this string with the new name you want to give to this app:

let APP_NAME = "Pair"

AdMob Ads

Replace the string of the variable below with your own Banner Unit ID – you have to create such Unit ID on apps.admob.com, just follow the instructions on the AdMob’s website in case you don’t know how to generate a Unit ID:

let ADMOB_BANNER_UNIT_ID = "ca-app-pub-3940256099942544/6300978111"

You also have to replace the string into Info.plist with your own App ID:

You can get both App ID and Unit ID strings from your AdMob Unit page, after creating it:

Sometimes Apple reviewers reject apps because of Ads, the reason why is not clear yet, but a new submission on the App Store will fix the problem and get your app approved – just in case you’ll get a rejection because of IDFA issue.
Anyway, after clicking the Submit For Review button on the App Store Connect page of your application, you’ll get something that looks like the picture below. Mark the options shown below and everything should go smoothly on the next review you’ll get of your app:

Custom Colors

You can edit the HEX values of the following variables as you wish, change the numbers before # symbol. The main color of the app and some UI will be affected by your change:

let DARK_COLOR = hexValue("#ed6d79")
let LIGHT_COLOR = hexValue("#fff2df")

PLEASE NOTE that NOT all Views in the app will change accordingly to the new RGB values you’ve set in the above variable, you will still need to adjust some colors in some Controllers in the Storyboard.

Custom fonts

This App uses some custom font, which is already stored in the Poppins library.
In case you want to add a new font, you have to first drag your .ttf or .otf font file into the left-side panel in Xcode and click the Finish button in the popup that will show up:

Then select the Label, Button, TextFiled or textView you want to change font to, click the [T] icon on the right-side Attributes inspector panel and select the font you want in the dropdown list:

Arrow size

You can set the size of the top and bottom arrows as you wish, just do not increase the default size too much (for small-screen devices like iPhone SE and 6

let ARROW_SIZE:CGFloat = 54

App Store link

You have to get the URL of your app from the App Store Connect page of your application – you can get it while preparing it for Review – and replace the string of the variable below:

let APP_STORE_LINK = "https://apps.apple.com/en/app/xxxxxx"

Sound clips

There’s a folder in Xcode called Sounds which contains a few .wav files, you may replace those sound clips with other .wav files, just don’t rename them, name your new sound files like the existing ones and replace the existing ones with your new ones, so you won’t have to edit a single line of code.

Utility Functions

Unless you are familiar with iOS programming, you should leave the code of this section as it is since it includes useful functions to show alerts and perform other things in the app.

Customize Game Difficulty

In the GameBoard.swift file there’s a function called setTimeInterval(). You can customize the difficulty of the game as you wish, accordingly to what’s mentioned in the comments:

func setTimeInterval() {

        // You can edit the numeric values of the cases below as you wish:
        // 1. The 'case' values are the score points you reach while playing
        // 2. TimeInterval values are the amount in seconds when the fireArrowTimer will get updated
        switch score {
            
        case 5:  timeInterval = 1.2
            fireArrowsTimer.invalidate()
            if !isGameOver {  setFireArrowTimer()  }
            break
        
        case 10: timeInterval = 0.9
            fireArrowsTimer.invalidate()
            if !isGameOver {  setFireArrowTimer()  }
            break
            
        case 15: timeInterval = 0.7
            fireArrowsTimer.invalidate()
            if !isGameOver {  setFireArrowTimer()  }
            break
        
        case 20: timeInterval = 0.6
            fireArrowsTimer.invalidate()
            if !isGameOver {  setFireArrowTimer()  }
            break
        
        default:break }
    }

 Useful stuff

F.A.Q.

What kind of support is offered?

Free support is offered in case of bugs encountered in the original template, either in the code or the UI design.
In case you have edited the code – and so created bugs because of your editing – I may apply some fee to fix your bugs by a remote connection through AnyDesk, or by you sending me your source code for verification.

Should I use Xcode to edit this template?

Yes, you must always use the latest stable official version of Xcode to edit this application.
Download the latest version on the Mac App Store from your Mac.

I’ve performed all configurations mentioned in this Guide, but something is wrong. What should I do?

• Double-check all your configurations, probably you have missed something.
• Always check the Console log in Xcode if the app crashes.
The Console log helps to debug your app, it’s really important.

How do I remove AdMob ads?

It’s super easy, just comment – or delete – the following line of code into GameBoard.swift file:

initAdMobBanner()

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